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Posts tagged: nintendo

At the Gutter: Cinematic Narratives and the Ethics of Slaying Monsters

Screen Editor alex meditates on the slaying of monsters in games and movies.

In 1988, I spent more hours of my life than I care to recall playing Zelda II: The Adventure of Link on my original 8-bit Nintendo. Combined with Ridley Scott’s Legend, Jim Henson’s The Dark Crystal, and Rob Reiner’s The Princess Bride, it gave me a soft spot for sword and sorcery. Playing Shadow of the Colossus on my Playstation 2 reminded me of that. It’s sad and simple and beautiful. It makes me wonder about the value of narrative meaning in art, and about why people feel the need to kill monsters.