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Posts tagged: games

bad-at-games:

Gaming’s Feminist Illuminati has a message for misogynist gamers: Grow the fuck up or GTFO.
Buy prints of this here!
Bad-at-Games is community-funded! If you’re interested in helping me keep this thing running, and you want some rad stickers, please consider contributing. Thank you!

bad-at-games:

Gaming’s Feminist Illuminati has a message for misogynist gamers: Grow the fuck up or GTFO.

Buy prints of this here!

Bad-at-Games is community-funded! If you’re interested in helping me keep this thing running, and you want some rad stickers, please consider contributing. Thank you!

Apocalypse Games

Three articles on the end of “gamer” as an identity, on the end of gatekeeping and the end of gaming culture: Leigh Alexander at Gamasutra; Dr. Nerdlove; and Dan Golding. “And the sad thing is: nobody’s trying to destroy games.

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Games, Horror and Consuming Media Responsibly

Games, Horror and Consuming Media Responsibly

Jenn Frank writes about horror, games, “Tropes vs Women In Video Games” and “consuming media responsibly”: “I think what I’m getting at is, especially with the horror genre, it’s less important what a movie says and more important that you, the viewer, understand whyyou’re enjoying it. I believe in judicious self-awareness; a director like Nicolas Winding Refn knows exactly why he makes the…

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"Women As Background Decoration: Part 2"

“Women As Background Decoration: Part 2″

In  Tropes vs. Women in Video Games, “Women As Background Decoration: Part 2,” Anita Sarkeesian discusses “how sexualized female bodies often occupy a dual role as both sexual playthings and the perpetual victims of male violence.” It is quite graphic in terms of violence and sexual violence.

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Thoughts on Trolls

At PBS Idea Channel, Mike considers and then reconsiders the beneficial effects of trolls. At Kill Screen, Matthew Byrd writes about the integration of trolling into a multiplayer online gaming experience, particularly with DayZ and Demon’s Soul. (Thanks, Edie!)

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Default Setting

In writing about Watch Dogs, Samantha Allan discusses white male characters as a default setting in games: “Games released at the start of a console cycle (like Bungie’s Halo: Combat Evolved for the original Xbox) tend to push the technical characteristics of gaming forward, while trotting out the same staid characters and story lines. Late in a console cycle, publishers will take ‘risks’ on…

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