Posts tagged: games
Artist Jason Thompson creates illustrated walkthroughs of a Dungeons & Dragons game modules. And for more retro gaming fun, Retroist has a 1993 video TSR produced as a tutorial for the boardgame, Dragon Strike, and here is a trailer for TSR’s Wild Space. (via SharpCrye and Gravediggers Local)
At PBS Idea Channel, Mike considers and then reconsiders the beneficial effects of trolls. At Kill Screen, Matthew Byrd writes about the integration of trolling into a multiplayer online gaming experience, particularly with DayZ and Demon’s Soul. (Thanks, Edie!)
In writing about Watch Dogs, Samantha Allan discusses white male characters as a default setting in games: “Games released at the start of a console cycle (like Bungie’s Halo: Combat Evolved for the original Xbox) tend to push the technical characteristics of gaming forward, while trotting out the same staid characters and story lines. Late in a console cycle, publishers will take ‘risks’ on…
Laura Hudson talks with the creator of the game Hack’n’Slash, Brandon Dillon: “Over at WIRED, I wrote about the new game Hack n’ Slash, a Legend of Zeldastyle game where you use your sword to hack the source code itself. It’s a really clever concept, but the game has something else that Zelda never had, despite its name: a female protagonist. This didn’t make it in the article, but I really…
Dark Horse Editor in Chief Scott Allie speaking with The Mary Sue about women in comics. Lots more at the link. (via themarysue)
Just part of my fantastic in-depth interview with Dark Horse about women in comics. More to come tomorrow!
Screen Editor alex becomes a Vengeful God (and Comics Editor Carol becomes a tyrannical mayor) in simulated life games:
When it comes to raising a child who can use words and interact with other humans, so far I seem to be succeeding, but I have to admit that my track record prior to this was not exactly promising. Aside from managing to keep an egg safe for a week in middle school, my first attempt at virtual parenthood was a joint effort with comics editor Carol Borden in the initial release of the game Creatures in the late 90s. We had fun, but we failed.
Ten years ago this week, Jim Munroe posted a manifesto on gutter culture and The Cultural Gutter’s been expanding on it ever since.
A few years back I started getting really interested in video games–playing them, making them, talking about them. And I noticed that there were marked similarities in people’s cultural perception of video games and science fiction.
I would talk with my friends about my experiences with video games in the same way that I’d talk about a movie or another piece of art: “In most games, you smash open a crate, you get either weapons or supplies that you can pick up, or it’ll be empty. But in Half-Life, even the empty crates have something–you get this randomized pile of computer parts motherboards or whatever, it’s a great touch.”
My appreciation for a game’s detailing, tone, and visceral engagement would usually get a laugh despite my sincerity. The disparity between applying high art analysis to low art, or even talking sincerely about something so frivolous, was a clear violation of mainstream cultural norms.
And I like violating those norms.