Posts tagged: Cultural Gutter
Screen Editor alex becomes a Vengeful God (and Comics Editor Carol becomes a tyrannical mayor) in simulated life games:
When it comes to raising a child who can use words and interact with other humans, so far I seem to be succeeding, but I have to admit that my track record prior to this was not exactly promising. Aside from managing to keep an egg safe for a week in middle school, my first attempt at virtual parenthood was a joint effort with comics editor Carol Borden in the initial release of the game Creatures in the late 90s. We had fun, but we failed.
Comics Editor Carol thinks about fun, charm and nostalgia while reading The Thrilling Adventure Hour graphic novel:
The Thrilling Adventure Hour is a beacon in a grittily realistic, grimdark pop culture landscape, one guiding lost souls to fun, charm and adventure. And I’m glad to see The Thrilling Adventure Hour adapted from podcast radio play into graphic novel because I like what it portends for fun stories in the future and because charm is something I can use more of in my entertainment and my life.
Ten years ago this week, Jim Munroe posted a manifesto on gutter culture and The Cultural Gutter’s been expanding on it ever since.
A few years back I started getting really interested in video games–playing them, making them, talking about them. And I noticed that there were marked similarities in people’s cultural perception of video games and science fiction.
I would talk with my friends about my experiences with video games in the same way that I’d talk about a movie or another piece of art: “In most games, you smash open a crate, you get either weapons or supplies that you can pick up, or it’ll be empty. But in Half-Life, even the empty crates have something–you get this randomized pile of computer parts motherboards or whatever, it’s a great touch.”
My appreciation for a game’s detailing, tone, and visceral engagement would usually get a laugh despite my sincerity. The disparity between applying high art analysis to low art, or even talking sincerely about something so frivolous, was a clear violation of mainstream cultural norms.
And I like violating those norms.
The Gutter’s own Carol invaded The Infernal Brains podcast to discuss space ladies with Todd from Die, Danger, Die, Die, Kill! and Tars Tarkas from TarsTarkas.net.
The Gutter’s Own Keith has posted galleries of charming and wondrous images from Czech animator Karel Zeman’s films: Cesta do Praveku / Journey to the Beginning of Time; Vynalez Zkazy / The Fabulous World of Jules Verne; and Baron Prasil / The Fabulous World of Baron Munchausen; Ukradená vzducholod / The Stolen Airship; and, Na Komete / Off On a Comet.
At Teleport City, Keith reports on his visit to the Film Special Effects Museum / Muzeum Karla Zemana, writes about Zeman and five of Zeman’s films: “If you took special effects film pioneer Georges Melies and combined him with stop motion animation genius Ray Harryhausen and surreal fantasist Terry Gilliam, then taught him to speak Czech, you’d have a filmmaker very close to Karel Zeman. In…
The Cultural Gutter turned ten in May, 2013 and we didn’t make much of a fuss about it. But ten years ago this week, Jim Munroe posted the manifesto that’s guided The Cultural Gutter, even as each subsequent editor has joined the Gutter and added their take on our mission. We thought this would be a good time to celebrate our mission and republish it. (And congratulations to our friends at the…
Romance Editor Chris shares some of her favorite fairy tale retellings.
When it comes to fairy tales, I’m no purist. I love re-tellings, revisions, old favourites made new and strange. That, I think, is what I liked best about Frozen: it took the bare idea of the Snow Queen and told a completely different story, albeit one in which we can vaguely recognize the original. And that reminded me of some of my favourite fairy tale retellings… and how so many of them are love stories.
Image, “Beauty and the Beast” by Walter Crane. Via "Grimm Girls: Picturing the Princess."